Welcome Guest!
No Avatar
You must be a member to use this feature.
» Login Now
» New? Register Now Free!
Game Divs
Frontlines: Fuel Of War
Crysis
Call Of Duty 4
Team Fortress 2
Insurgency Mod
Battlefield 2142
Counter-Strike
Call Of Duty Classics
Battlefield 2
Unreal Tournament
Day Of Defeat
Game Divs
•  Register Now Free!
•  Login Now
Game Divs
•  Clan Database Home
•  Featured Articles
•  Submit Game News
Game Divs
•  Browse Clans By Game
•  Browse All Clans
•  Add A New Clan
Game Divs
•  Clan Site Templates
•  Public Game Servers
•  Message Boards
•  Link To Us
•  Clan Tech Support
Game Divs
•  Multiplayer Network
•  Clan Database
•  Counter-Strike HQ
•  Battlefield HQ
•  Team Fortress HQ
•  Modern Combat HQ
•  Crysis HQ
•  Fuel Of War HQ
•  Grand Theft Auto 4 HQ
Game Divs

Remove This Ad

TF2F Team Fortress 2 Lan Registration
Wednesday 19 March 2008
Our friends over at Team Fortress 2 Fort are planning to hold a Team Fortress 2 Lan in Ontario Canada and registration has just begun. The event is scheduled for Friday, May 23rd, and will run through Sunday at the Windsor Gaming Centre in Windsor, Ontario. They are expecting to have about 30 people or so and registration fees are approximately $20. If you are interested check out the Lan Forum Thread for more information or to sign yourself up.
"
Ok guys, So we have have decided on a location, and time for the lan party, now we need a head count so we can get this shit set in stone. Also, we have 4 computers that are available to use, post if you will be needing one "reserved" for you.

For those of you who are flying in that live in the USA, it may be cheaper to fly into Detroit, then grab a ride over the border. we can arrange rides after we figure out how many people will be doing this, and which airport they will be flying into."


Team Fortress 2 Update
Monday 07 January 2008
A new Team Fortress 2 update has been released by the Valve Development team this evening. The update fixes several glitches and bugs, including a revamp of the map Well, but most importantly aims to improve the ability for players to filter custom content. Now, users will have the option of choosing what custom content they download from the servers. As always you can get the latest version of Team Fortress 2 by simply restarting your Steam Client.
" - Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
- Fixed cases where ragdolls were falling through the world
- Graphics optimizations for mid and low end hardware
- Fixed players blocking doors in Well
- Fixed engineer building in exploit areas on final caps in Well
- Increased starting round timer to 10 minutes in Well"


Team Fortress 2 Medic Achievements Revealed
Thursday 03 January 2008
Team Fortress Portal, a German Team Fortress 2 fan site, has claimed to have found all 36 achievements for the medic, not yet revealed by Steam. The image outlines all of the different achievements medics will soon be able to earn, and as shown, many require the effective use of team play and game experience. You can check out the full list of achievements below, along with an image that shows each achievement's individual badge. If this turns out to be correct, we can hopefully see a statement release from Valve soon.
" * Assist Capturer- Helping while capturing
* Top Score Board - Leading the Score Board at the end of the game
* Syringe Scoot - Killing a Scout with the Syringe Gun
* Switch to Medic - Switching from another class to the Medic
* Simul Charge - (?)
* Setup Charge - Charging the Uber during Setup-Time
* Save Teammate - (?)
* Falling Teammate - Healing a falling teammate and securing him from death
* Rapide Charge - (?)
* Kill While Charged - Killing an enemy while Uber's ready
* Kill Healed Spy - Kill an enemy Spy, who just stole Heal from your team
* Invite Join Charge - (?)
* Heal Under Fire - Healing while burning
* Heal Large - Healing for a long time (how long?)
* Heal Huge - Heal for an even longer time (?)
* Heal Grind - Being an MegaUberSuper-Medic (when?)
* Heal Ingé - Healing an Engineer
* Heal Callers - Healing teammates, who called for a Medic
* Heal Achiever - (?)
* Freeze Cam Ragdoll - (?)
* Extinguish Teammate - (how to extinguish?)
* Medic Counter Charge - (?)
* Charge Juggle - Giving Uber to different teammates
* Charge Friends - Ubering a Friend
* Charge Blocker - (?)
* Bonesaw Spy Caller - Killing an enemy Spy with the Bonesaw
* Bonesaw Nomisses - Killing an enemy with the Bonesaw without missing the target
* Bonesaw Medic - Killing some enemies with the Bonesaw (how many?)
* Assist vs Nemeses - Getting a Assist-Kill againsta Nemesis
* Assist Soldier - Getting a Assist-Kill while assisting a Soldier
* Assist Scout - Getting a Assist-Kill while assisting a Scout
* Assist Pyro - Getting a Assist-Kill while assisting a Pyro
* Assist Medic - Getting a Assist-Kill while assisting a Medic
* Assist Heavy Long - Assisting a Heavy for some time (how long?)
* Assist Heavy- Getting a Assist-Kill while assisting a Heavy
* Assist Demoman - Getting a Assist-Kill while assisting a Demoman"


Team Fortress 2 Free Weekend In Germany
Wednesday 02 January 2008
Gamers in Germany will get a free taste of Team Fortress 2 this weekend. Valve has announced that German Steam users will be able to play Team Fortress 2 all weekend without having to purchase the game. For more information on the offer, head on over to Steam Games.
"All gamers in Germany may experience what many are calling the best multiplayer game of 2007 during the Team Fortress 2 Free Weekend, offered exclusively to German gamers via Steam January 4th through 6th.

The Free Weekend is open to all gamers in Germany during the event. To participate, simply visit steamgames.com and install the free client. To maximize the free play time, Team Fortress 2 is available now for pre-loading, so players can have everything installed and ready to play the moment the Free Weekend begins on Friday, January 4."


Team Fortress 2 Update
Monday 31 December 2007
The devs over at Valve have released a new Team Fortress 2 Update. The update makes several key fixes including better map cycle management and preventing people from exploiting a respawn bug. You can check out the full list of changes/updates below and as always restart your Steam Client for the changes to take effect.
"- Fixed "CUtlLinkedList overflow!" crash
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black"


The CVG Guide How To PWN At Team Fortress 2
Thursday 27 December 2007
CVG has released a new Team Fortress 2 guide, properly titled "How To PWN At Team Fortress 2". They list 12 key tips and tricks that will hopefully help your game. The list includes tips such as how binding will make you more efficient and how to properly manage your server. To check out the full guide head on over to the CVG Website.
"Winners don't do losing
Remember, a good loser is patient, grateful and quick to congratulate their opponent. But enough of that crazy talk. If all else fails, use good, old-fashioned psychology to yank success from the jaws of defeat. It's usually obvious if you're on a team of losers, giving you plenty of time to jump ship to the winning side. If auto-balance isn't your friend, it's time for more... direct methods. Even as Scary Voice booms your failure, gloat and cheer about your victory on the chat. If you're convincing enough, maybe the other team won't notice."


Team Fortress 2 Update
Thursday 27 December 2007
Updates for the Source Engine, Team Fortress 2, and the Steam client have been released. The updates are as follows:

Team Fortress 2
- Sudden Death mode is now a server option (a convar) and defaults to OFF
- Sapped buildings now take slightly less damage from the Spy who sapped them
- The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server crashes
- Prevented players from playing the "civilian" class
- Prevented players from hiding their name in the scoreboard
- Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
- Fixed decals not being correctly applied to the world in some cases
- Fixed critical bullet tracers not being visible to players other than the firer
- Fixed first person spectator view of the Spy watch not showing the correct cloak value
- Fixed the teleporter's player shaped particles not drawing
- Fixed the flamethrower stuttering when firing directly into a building
- Fixed a rare crash that can happen when a player being healed leaves the server suddenly
- Fixed rocket trail effects sometimes existing permanently in world
- Added effects to players when they earn an achievement, visible to other players nearby
- Tweaked achievement HUD fonts and color palette for more readability
- Improved stat gathering for map play times to increase accuracy
- Improved stat gathering around draws to better understand why they're occurring
- Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
- Fixed an occasional crash caused by an achievement not being found during a game announcement

Dustbowl
- Now waits until either team wins fully before changing to another map on server timelimit expiring
- Teams now score a point per captured control point, rather than per sub round
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
- Fixed gaps in stage gates that allowed snipers to kill defenders during setup
- Fixed several model and brush perch exploits in stage three
- Added stair access to the upper area in stage three after the first cap
- Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot

SourceTV
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server

Source Engine
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server

Steam Client
- Improved in-game overlay compatibility with FRAPS and ATI Tray Tools
- Fixed the in-game overlay not showing up in Civilization IV
- Fixed changing resolutions when the in-game overlay is enabled

Restart your steam client for the updates to take effect.


New Team Fortress 2 Updates
Monday 24 December 2007
The Steam Team has released another small update for Team Fortress 2, fresh off the heels of last weeks major update. The update fixes several key problems including restricting sound engine to a max of 100fps and adding the ability for servers to have map specific configuration files. The complete changes/fixes list is below, and as always, simply restart your Steam Client and the update will take effect.
"- Restricted sound engine updates to a max of 100fps
- Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
- Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
- Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)
- Fixed an audio problem in the previous update where sound corruption could occur on some systems"


Team Fortress 2 Stats Live
Monday 17 December 2007
In the most recent Steam News update, the team announced that the Team Fortress 2 stats have officially gone live. The stats include information on everything from which class is most played to the places on maps where players are killed the most. Either way, its pretty interesting to see how every aspect of the game are tracked. To check out the stats for yourself, head on over to the Steam Website.
"Hit indie developer Introversion Software just delivered an early holiday gift: three of its award-winning games bundled in one low-priced collection, appropriately titled The Introversion Anthology. Packing three cult classic games - Uplink, DEFCON, and Darwinia - the collection is now on Steam for $29.95 with an extra $10 off for one week only. These games deserve all the accolades showered on them -don’t pass it up!

Team Fortress 2 gameplay stats are now live. We track detailed game data to help you learn how the community is playing the game and helps us make any tweaks necessary to ensure a fun, balanced experience. Check out which Team Fortress 2 class is most played, the average time per round for each map and even precisely where on each map players die most often. These stats and many more are updated weekly.

The Valve Store is stocked with new items: Aperture Laboratories coffee mugs and posters, Weighted Companion Cube plushes and ready-to-hang fuzzies, and--back by popular demand--Half-Life 2 Headcrab Hats and Headcrab plushes."


New Team Fortress 2 Achievement Packs
Monday 03 December 2007
The Valve team has released their weekly Steam News Update including details on the new achievement packs for Team Fortress 2. In total there will be 36 all new packs, a few of them being listed below. Also, you can get now get your hands on all new lithographs from Half-Life 2: Orange Box. For more, or to pick up some for that significant gaming other, check out the Valve Store. For all this news and more, check out the complete Steam News Update below.

User Posted image

"New achievement packs will be added to Team Fortress 2 in the coming weeks. First up: a batch of 36 achievements for all the hard-working medics out there. Here's a sneak peek:

We usher in the holiday season with new merch in the Valve company store...

We’re pleased to offer three new lithographs in our collector's edition prints. Each of the lithographs features concept art from Orange Box games-Portal, Half-Life 2: Episode 2, and Team Fortress 2. The first hundred of these limited-edition runs are hand-signed and numbered by the artist and embossed with the Valve lambda.

If Portal’s Weighted Companion Cube and cake could express holiday cheer-and we remind you that they cannot-they’d send an Aperture Laboratory Holiday Greeting Card. This limited-edition pack includes 15 Portal-themed greeting cards-three each of five different sets, each with a unique holiday greeting inside. Slip in a new Aperture Laboratories parking sticker, available separately, to warm the heart of your favorite Portal jumper.

Also in stock for the holidays: The Orange Box gift certificate pack. You get two gift certificates for the Orange Box, each presented in an Aperture Laboratory Holiday Greeting Card. As a bonus, the gift certificates save you 10% off the regular retail price.

You can pick up Activision’s action-adventure game GUN for just $9.95 USD, a 50% savings, this weekend only. Saddle up."


Team Fortress 2 Update
Wednesday 21 November 2007
The Valve team has released yet another update for Team Fortress 2. The update affects both servers and gamers alike, so restart your steam client or run the hldsupdatetool depending on which suites you best. Here is the full change log for the update.
" * Changed some networking code to help alleviate the lagouts some clients are experiencing
* Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
* Added DoAskConnect command to serverplugin sample
* Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
* Server log entries for Round_Win and level changes will now detail the team scores and player counts
* Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
* Removed some legacy math convars for turning off SSE/MMX
* Fixed terrain collision bug that allowed players to get under the terrain in some maps
* Fixed jump/taunt exploit
* Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
* Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
* Fixed an error when updating name of 32nd player on server
* Fixed extra ascii 0x01 character at the beginning of " connected" console spew
* Fixed a bug that could cause a slight delay on engine startup "


Team Fortress 2 / Steam Update
Thursday 15 November 2007
The team over at Valve released a massive Steam update tonight, primarily aimed at Team Fortress 2, making several key changes to both Hydro and Granary maps. The update also effects the Steam Engine and Source TV. The full list of updates are listed below, and as always, just restart your Steam Client and the changes will take effect.
"Team Fortress 2
* Fixed exploit where spectators could spawn into the world without actually joining a team

Hydro map changes
* Fixed an exploit that would allow players to jump out of the map

Granary map changes
* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
* Minor visual tweaks to the BLU side between capture points 2 and 3
* Clipped off a super high (demo pipe jump) perch in the middle area
* Increased base round timer to 10 minutes
* Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
* Minor changes to lighting in the middle area
* Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
* Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
* Fixed material alignment and model interpenetration issues in home spawn rocket rooms

SourceTV
* Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
* Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
* Performance improvement for copying unreliable data buffers to SourceTV clients
* Updated the list of events in TF2 tagged for the director to play

Source Engine
* Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
* General optimization to tracelines
* Fix for broken .dem file playback
* Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
* When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
* Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time."


Team Fortress 2 / Steam Update
Friday 26 October 2007
Valve has released a major update today, including 25 changes/fixes to Team Fortress 2 and several changes to the Steam Client as a whole. You can check out the full list of changes and updates for both below, and as you probably already know, just restart your client for the changes to take effect.
"Team Fortress 2 Updates
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
- Improved autobalance calculation code when determining who to switch
- Improved networking compatibility for some routers
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a little more
- Further crash fixes related to paged pool memory usage
- Fixed scoreboard team scores label getting cut off
- Engineer buildings now explode when the Engineer dies during sudden death
- Fixed a spy backstab exploit where you could stab a player who was not facing away from you
- Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
- Fixed texture detail level setting "Very high" not being preserved
- Improved various error messages, and added links to steampowered support pages
- Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
- Fixed honeypot server problems
- Fixed a rare crash caused by a medigun losing its owner
- Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
- TeamMenu now disables the spectate button if mp_allowspectators is zero
- Added a missing "cannot_be_spectator" localization string
- Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
- Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
- Fixed some edge cases where grenades could go through player or buildings
- Fixed rocket/grenade explosions being able to impart damage through thin ceilings
- The Engineer's "build X" commands will now behave properly when bound
directly to keys

Steam Client Updates
- Fixed games sometimes getting minimized on the first friends message received or sent via the in-game overlay
- Fixed Server Browser hang on first refresh
- The in-game overlay now saves dialog positions on a per resolution basis
- Improved in-game overlay compatibility with some third party security applications (Tiny Personal Firewall among others)
- The in-game overlay is no longer required for Orange Box games and will respect the setting to disable it"


Get A Chance To Play Team Fortress 2 With The Devs
Tuesday 16 October 2007
In celebration of Team Fortress 2 XBOX release, Xbox Live Gold subscribers will get the chance to play 13 of the Team Fortress 2 development staff from 3-7pm Pacific Standard Time this Friday, October 19th. While playing, gamers can chat with the level designers, programmers, artists, writers, and animators who created the game and learn helpful play tips and favorite insider strategies. Here are all the details, and for more information check out the Official Microsoft Promotion website.
"To get the chance to play in the developer showdown, gamers will need an Xbox LIVE Gold Membership. Subscribers need only sign into Xbox LIVE and add the following Gamertags to their friends list, and invite or be invited by team members to play a round.

* gamewithdev1 (Matt - Level Designer)
* ValveArtist1 (Matthew – Artist)
* ValveAnim (Matthew – Animator)
* ValveProg1 (Vitaliy – Programmer)
* ValveProg2 (Adrian – Programmer)
* ValveProg3 (Kerry – Programmer)
* ValveProg4 (Robin – Programmer)
* ValveProg5 (Jim - Programmer)
* ValveLevelDes2 (Dave - Level Designer)
* ValveArtist2 (Nick – Artist)
* ValveLevelDes3 (Scott - Level Designer)
* ValveProg6 (David – Programmer)
* ValveWriter (Chet – Writer)"


Team Fortress 2 Update
Tuesday 09 October 2007
Valve has snuck another quick update for Team Fortress 2 prior to its official release. The new update aims to fix several bugs and exploits to improve game play. As always, simply restart your Steam Client and the fixes will apply themselves. Here is the full list:
"Changes/Additions
- Team Goals panels stop appearing after you've played a map several times
- At map time limit, Sudden Death now only kicks in if teams are drawn
- Sudden Death only starts in CTF mode if both flags are at home
- Team Fortress 2 stats are only gathered when playing a real game
- Added the player class counts in the class selection dialog

Bug fixes
- Fixed Heavy minigun exploit
- Various fixes to localized text"


Team Fortress 2 Update
Saturday 06 October 2007
Valve has released an update for Team Fortress 2 yesterday that aims to fix several key problems, including the teleporter at doorway exploit as well as various other errors and crashes. The update effects both server and clients, and if you are beta testing, simply restart Steam for the changes to take effect. Here are the full list of changes/updates"
" - Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns and row bunching up in server browser
- Fixed a rare bug where the wrong launcher.dll was being used to launch the game
- Fixed teleporter/spawn doorway exploit"


Next >
Game Divs
Buy Games
Tabs
Game Server IP Status
CS: Source 72.249.51.23:27015 Online
Team Fortress 2 72.249.51.24:27015 Online
Call Of Duty 4 72.249.51.30:28960 Online
Buy Games
Tabs
Looking for a Xbox 360 clan
TACTICAL WARFARE Is Recruiting
FpsGc Ladders
TBK Recruiting
=DBCDB= Douchebags Committing Douchebagg...
Partner
Ithink
HLstatsX - Realtime Player Statistics for Half-Life 2
Ithink
Ithink
Ithink
COD4Forums.com #4
Ithink
Ithink
MainGrad
Right